﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Microsoft.Practices.SLUnity.Configuration {
    public sealed class TypeDescriptor {
        public static TypeConverter GetConverter(Type t) {
            return new TypeConverter();
        }
        public static TypeDescriptionProvider AddAttributes(
            Type type,
            params Attribute[] attributes
        ) {
            return null;
        }

        public static void RemoveProvider(TypeDescriptionProvider provider,
                        Type type) {

        }

    }
}
